uiautomation
uiautomation.uiautomation.AccessibleState クラス

静的公開変数類

int Normal = 0
 
int Unavailable = 0x1
 
int Selected = 0x2
 
int Focused = 0x4
 
int Pressed = 0x8
 
int Checked = 0x10
 
int Mixed = 0x20
 
int Indeterminate = 0x20
 
int ReadOnly = 0x40
 
int HotTracked = 0x80
 
int Default = 0x100
 
int Expanded = 0x200
 
int Collapsed = 0x400
 
int Busy = 0x800
 
int Floating = 0x1000
 
int Marqueed = 0x2000
 
int Animated = 0x4000
 
int Invisible = 0x8000
 
int Offscreen = 0x10000
 
int Sizeable = 0x20000
 
int Moveable = 0x40000
 
int SelfVoicing = 0x80000
 
int Focusable = 0x100000
 
int Selectable = 0x200000
 
int Linked = 0x400000
 
int Traversed = 0x800000
 
int MultiSelectable = 0x1000000
 
int ExtSelectable = 0x2000000
 
int AlertLow = 0x4000000
 
int AlertMedium = 0x8000000
 
int AlertHigh = 0x10000000
 
int Protected = 0x20000000
 
int Valid = 0x7fffffff
 
int HasPopup = 0x40000000
 

詳解

AccessibleState from IUIAutomation.
Refer https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.accessiblestates?view=netframework-4.8

メンバ詳解

◆ AlertHigh

int uiautomation.uiautomation.AccessibleState.AlertHigh = 0x10000000
static

◆ AlertLow

int uiautomation.uiautomation.AccessibleState.AlertLow = 0x4000000
static

◆ AlertMedium

int uiautomation.uiautomation.AccessibleState.AlertMedium = 0x8000000
static

◆ Animated

int uiautomation.uiautomation.AccessibleState.Animated = 0x4000
static

◆ Busy

int uiautomation.uiautomation.AccessibleState.Busy = 0x800
static

◆ Checked

int uiautomation.uiautomation.AccessibleState.Checked = 0x10
static

◆ Collapsed

int uiautomation.uiautomation.AccessibleState.Collapsed = 0x400
static

◆ Default

int uiautomation.uiautomation.AccessibleState.Default = 0x100
static

◆ Expanded

int uiautomation.uiautomation.AccessibleState.Expanded = 0x200
static

◆ ExtSelectable

int uiautomation.uiautomation.AccessibleState.ExtSelectable = 0x2000000
static

◆ Floating

int uiautomation.uiautomation.AccessibleState.Floating = 0x1000
static

◆ Focusable

int uiautomation.uiautomation.AccessibleState.Focusable = 0x100000
static

◆ Focused

int uiautomation.uiautomation.AccessibleState.Focused = 0x4
static

◆ HasPopup

int uiautomation.uiautomation.AccessibleState.HasPopup = 0x40000000
static

◆ HotTracked

int uiautomation.uiautomation.AccessibleState.HotTracked = 0x80
static

◆ Indeterminate

int uiautomation.uiautomation.AccessibleState.Indeterminate = 0x20
static

◆ Invisible

int uiautomation.uiautomation.AccessibleState.Invisible = 0x8000
static

◆ Linked

int uiautomation.uiautomation.AccessibleState.Linked = 0x400000
static

◆ Marqueed

int uiautomation.uiautomation.AccessibleState.Marqueed = 0x2000
static

◆ Mixed

int uiautomation.uiautomation.AccessibleState.Mixed = 0x20
static

◆ Moveable

int uiautomation.uiautomation.AccessibleState.Moveable = 0x40000
static

◆ MultiSelectable

int uiautomation.uiautomation.AccessibleState.MultiSelectable = 0x1000000
static

◆ Normal

int uiautomation.uiautomation.AccessibleState.Normal = 0
static

◆ Offscreen

int uiautomation.uiautomation.AccessibleState.Offscreen = 0x10000
static

◆ Pressed

int uiautomation.uiautomation.AccessibleState.Pressed = 0x8
static

◆ Protected

int uiautomation.uiautomation.AccessibleState.Protected = 0x20000000
static

◆ ReadOnly

int uiautomation.uiautomation.AccessibleState.ReadOnly = 0x40
static

◆ Selectable

int uiautomation.uiautomation.AccessibleState.Selectable = 0x200000
static

◆ Selected

int uiautomation.uiautomation.AccessibleState.Selected = 0x2
static

◆ SelfVoicing

int uiautomation.uiautomation.AccessibleState.SelfVoicing = 0x80000
static

◆ Sizeable

int uiautomation.uiautomation.AccessibleState.Sizeable = 0x20000
static

◆ Traversed

int uiautomation.uiautomation.AccessibleState.Traversed = 0x800000
static

◆ Unavailable

int uiautomation.uiautomation.AccessibleState.Unavailable = 0x1
static

◆ Valid

int uiautomation.uiautomation.AccessibleState.Valid = 0x7fffffff
static

このクラス詳解は次のファイルから抽出されました: